Showing posts with label THINKING AHEAD. Show all posts
Showing posts with label THINKING AHEAD. Show all posts

Saturday, March 12, 2011

Which Human Future?

A worker in Beijing in front of a mural.
Franko Lee/Getty The shape of things to come, or just another pretty picture?
In looking across the last 50,000 or so years of cultural evolution, the creation of cities has to be recognized as a revolution in itself.  From Babylon and Sumer to Athens and Rome, the organization of human society into powerful cities, and the empires which often supported them, marked a critical turning point in our development.
Now with the human population poised to reach 9 billion or more over the next century, what is the future of our material-cultural organization?  While the United States has poured its treasure into building energetically unsustainable suburbs, nations like China have seen their cities grow at phenomenal rates.  In many poorer countries the growth of cities has come to include sprawling slums. This is where a significant fraction of that population increase will live.
  In a recent post at Big Questions Online, Rod Dreher draws from different sources, arguing that either cities or suburbs are the key to the human future.  From Parag Khanna we read,
The 21st century will not be dominated by America or China, Brazil or India, but by the city. In an age that appears increasingly unmanageable, cities rather than states are becoming the islands of governance on which the future world order will be built. This new world is not — and will not be — one global village, so much as a network of different ones.
The case for the suburbs is made by Joel Kotkin,
It turns out that the rise of the megacity is by no means inevitable — and it might not even be happening. Even the widely cited 2009 World Bank report on megacities, a staunchly pro-urban document, acknowledges that as societies become wealthier, they inevitably begin to deconcentrate, with the middle classes moving to the periphery. Urban population densities have been on the decline since the 19th century ... as people have sought out cheaper and more appealing homes beyond city limits. In fact, despite all the "back to the city" hype of the past decade, more than 80 percent of new metropolitan growth in the United States since 2000 has been in suburbs.
These different trajectories do not occur in a vaccum of course.  Energy systems, the changing climate, the growing crisis in fresh water and food security all will play a role.
With so much change bearing down on us, the stresses we face and our responses will be, literally, reflected in stone: what we build, where we build it and how we live in the midst of all our building.  Perhaps the most important question will be how conscious can we be of our choices and their consequences?

Wednesday, March 9, 2011

TV EVERYWHERE

Dream Machine and Subliminal Ads




A cover of Business Week dated April 18, 2172 considers ethical implications of product placement in dreams.




Back In 2003, Popular Science's "Best of What's New" Grand Award went to Woody Norris and his American Technology Corporation for HyperSonic Sound, a device that streams sound "in a precise, laser-like beam for up to 150 yards with almost no degradation in quality or volume."

Here's how the magazine described the experience:
"When I met Norris in September he pointed the 7-inch-square emitter at me from 30 feet away. Suddenly I heard the sound of birds chirping. The noise didn't seem to emanate from his device; I felt like it was generated inside my noggin. Yet a guy just 2 feet away from me couldn't hear it."

"The applications are numerous, if not apparent: Thousands of soda machines in Tokyo will soon bombard passersby with the enticing sound of a Coke being poured, and several U.S. supermarkets will promote products to shoppers as they walk down corresponding aisles."

The device costs around $600. I have a feeling that this is so powerful that eventually it's use will have to be restricted.

Here are a few articles back from 2003:
--"HyperSonic Sound as a Weapon" (originally by NY Times): Certain noises, projected at the right pitch, can incapacitate even a stone-deaf terrorist; the bones in your head are
brutalized by a tone's full effect whether you're clutching the sides of
your skull in agony or not.

--"[Norris] has sent out HSS units for testing at Wal-Mart and McDonald's. Sony has signed up to distribute the units in Europe. Gateway is considering including the technology in its line of televisions. And General Dynamics is installing them in the public address systems of U.S. Navy ships." (Forbes)

Known competitor:
"The Audio Spotlight sound system, developed and manufactured by Holosonics, is currently used around the world for museums, tradeshows, retail displays, exhibitions, and special effects, and will soon be available for consumer applications. Companies such as Motorola, Time-Warner, DaimlerChrysler, Kraft Foods, Sega, and American Greetings have chosen the Audio Spotlight, and Audio Spotlight systems have been installed in venues such as Boston's Museum of Science, the Matisse Museum, Sega's Joypolis, Bibliotheque National de France, Boston Center for the Arts, the European PGA tour, and the Chicago Cultural Center."








Décor by Timothy Leary

By MARK ALLEN 







AT first glance it looked like something in the window of a TriBeCa furniture store, an oversize lamp from the early 60's maybe. But when Kate Chapman flicked a switch and the three-foot high latticework cylinder in front of me began to spin, it was clear that we were dealing with more than just another piece of midcentury flotsam.
The machine started to cast strobelike patterns of bright light on our faces, and when I closed my eyes as instructed, there they were, the dazzling multicolored forms that I'd been told about: mandalas and crosses and even Mandelbrot fractals, dancing across my eyelids.
I was sitting on the floor of Ms. Chapman's Brooklyn loft, and she was demonstrating her prized household appliance, a 1996 Dreamachine originally made for William S. Burroughs. Besides the trippy visual effects the device is said to induce an "alpha state" - a state conducive to lucid dreaming or intense daydreaming - in people who face the cylinder with their eyes closed as it spins around a bright light.
Dreamachine enthusiasts - whose ranks have swelled recently thanks to chat forums and a book published last year - claim that it promotes a trancelike serenity, intensifies creativity and insight and even uncovers suppressed memories. Ms. Chapman's Dreamachine is one of more than a thousand that have been manufactured since the early 90's by a California composer and conductor named David Woodard. One is on display this month at the Clair Obscur Gallery in Los Angeles along with an exhibit of photographs of Burroughs taken by John Aes-Nihil, an underground filmmaker, and the premiere at the gallery of his film, "William Burroughs in the Dreamachine." Burroughs, along with other figures from the Beat Generation like Allen Ginsberg and Timothy Leary, was fascinated, even at times obsessed by the Dreamachine, which was invented in 1959 by their fellow Beats Brion Gysin, an artist, and Ian Sommerville, a math student at Cambridge. Mr. Leary called it "the most sophisticated neurophenomenological device ever designed"; Mr. Burroughs experimented with it for nearly four decades. (The film shows him using his Dreamachines at his home in Lawrence, Kan., shortly before his death in 1997).
I had come to Ms. Chapman's loft to see if the machine lived up to the hype, but I didn't get very far in my first session. The colorful undulating patterns that I began to see almost at once were intriguing: far more vivid than the fuzzy images you see when you rub your eyes, although just as hard to focus on. But as far as I could tell my state of consciousness barely changed during the 20 minutes that I sat cross-legged in front of the spinning cylinder. When I opened my eyes, Ms. Chapman seemed to sense my disappointment.
I had been somewhat skeptical, but was still hoping for more, given what I had learned about the machine and its history. Mr. Gysin and Mr. Sommerville built the first Dreamachine after learning of research by John Smythies and W. Grey Walter, scientists who had noted in experiments that light flickering at 8 to 12 flashes a second against a subject's closed eyelids seemed to slow the electrical pulse rate of the subject's brain to a state of semiconsciousness known as the alpha state and produce rich dreamlike imagery.
Although his fellow Beats were excited about using the device, Mr. Gysin had broader ambitions for it and tried to distance himself from their enthusiasm, says John Geiger, the author of "Chapel of Extreme Experience: a Short History of Stroboscopic Light and the Dream Machine" (Soft Skull Press, 2004).
"He was focused on its commercial potential," Mr. Geiger said. "He imagined a Dreamachine in every suburban home, in the spot formerly occupied by the television set, but broadcasting inner programming. He really saw this idea as his ticket out of bohemia town."
Mr. Gysin's attempts to commercialize the Dreamachine during the 60's and 70's never got very far. He met with corporations like Philips, Columbia Records and Random House, but they did not share his vision of the Dreamachine as the successor to TV. They were also worried about lawsuits resulting from seizures caused by the machine.
"For the high majority of people this is a completely safe device," Mr. Geiger said. But Dr. Robert Fisher, the director of the Comprehensive Epilepsy Center at Stanford, said that 1 in 10,000 people is likely to have a seizure in reaction to the its stroboscopic light, and that children are about twice as susceptible.
David Woodard, who now makes Dreamachines to order at his studio in Los Angeles, learned about the device from a friend of Mr. Gysin's a few years after his death in 1986. Mr. Woodard was able to borrow the original Dreamachine templates from the friend, and built his first one in 1989; within a few years word of mouth and modest advertising led to a full-fledged business. He made two for William Burroughs and has made others for celebrities including Iggy Pop, Beck and Kurt Cobain. ( Rumors circulated that Cobain had been using the device heavily in the days leading up to his suicide, although later reports contradicted this.)
Mr. Woodard charges $500 for a basic model with a cylinder of acid-free matting board. (The cylinder surrounds a 150-watt bulb, which is mounted in the center of a wood base holding a motor that spins the cylinder at 80 r.p.m.) Custom models, with cylinders made from steel, copper or cocobolo wood - or even covered in ermine fur - can cost as much as $3,000.
After the mixed success of my first experiment with the Dreamachine, my hostess urged me to try again. Ms. Chapman, 30, is a former neuroscience researcher for the Multidisciplinary Association for Psychedelic Studies, a nonprofit organization that sponsors "scientific research designed to develop psychedelics and marijuana into F.D.A.-approved prescription medicines," according to its Web site.
"I'm just an artist now," she said.
Ms. Chapman thought it might be helpful if my body were more relaxed, so I lay down on a sofa, and she put on soothing music. She flicked the machine back on as I shut my eyes. A moment later there they were, the same flashing patterns as before. After a while I became bored and my mind began to drift.
That's when it happened. I didn't "see" as much as I strongly imagined a campfire in a clearing in a dense forest at night. My boyfriend Jim was sitting to my left, laughing. Later I seemed to find myself in a large empty auditorium, walking toward some chairs arranged in the middle of the room. In one creepy moment I was in a basement hallway, following closely behind someone walking ahead of me, whose face I couldn't see.
I was imagining these scenes so vividly that it was almost as if I were seeing them. The thoughts had a kind of slow-motion jump-cut feel, just like dreams, but because I was fully conscious, I was able to contemplate all of this as it was happening.
With my eyes still shut and my mind now very relaxed and slightly adrift, I started to notice that the wall of flashing patterns was receding backward and developing a dark border around its edges. It was at that moment that I sensed someone to my left, sitting beside me, watching what I was watching. This figure was not in the room with me, but in my head, which had now turned into a little theater. I felt that if I turned my head, I would be able to look over at this person.
I opened my eyes, and reality rushed back in, to my relief. That last vision hadn't really been frightening, but it wasn't exactly heartwarming either. But I was impressed. As I talked to Ms. Chapman about my experience, I became aware of an unusual serenity and mental clarity, as if I had just waked from a refreshing nap.
Days after my experience with Ms. Chapman I found myself craving the Dreamachine and the vivid imagery and sense of calm it had produced. I'm not sure I would part with $500 to bring one into my life. But having lived through the experience, it was hard not to think about Mr. Gysin's vision of an alternate-universe America in which every home would tune into internal landscapes instead of commercial programming.



Remembering the Future

"Predicting the future is much like remembering the past; the most immediate stretches in both directions are fairly visible, but the remote parts are equally veiled."

 
Researchers from Washington University in St. Louis have used advanced brain imaging techniques to show that remembering the past and envisioning the future may go hand-in-hand, with each process sparking strikingly similar patterns of activity within precisely the same broad network of brain regions.

 Fortune writes about MIT's Neil Gershenfeld and his work at Center for Bits and Atoms: "Today your all-in-one device prints, scans, faxes and copies. Tomorrow it will cut, score, etch and sew. Want a new dining room chair? You'll design it on a PC and press PRINT, and your personal fabricator will create it for you right before your eyes. Just make sure tray No. 2 has enough wood." (via Make)

If you want to know more, check out Gershenfeld's recent book FAB. Rebangrecent post about a shoe fabricated using a technology associated with rapid prototyping. Fabjectory is one company that prints out 3D objects from virtual worlds (games or Google Earth, for example) data: avatars, weapons, dragons. Here's a pic of some of their creations (more on Flickr).




What does this have to do with advertising? 



"The advances in technology, even that that is not ostensibly related to advertising but especially the technology of production and distribution of goods, will greatly influence the way these goods are advertised and here's one example. Yesterday, you would see an ad for a chair and head to the store to buy it. Today, you type in the store's URL, pay with a card and receive it in the mail in a few days. Tomorrow, you may be able to print the chair out on a 3-D printer that today is used for rapid prototyping of architectural and engineering models. The gratification will be truly instant as the time gap between seeing the ad and coming into possession of the goods disappears. How will instant manufacturing affect advertising practices? We can speculate that the ads for individual products will have to become more detailed, for example, if customers are to give up the comfort of having the opinions of friends and of having an opportunity to try the product in the store.

With the nature of merchandise reduced to a bucket of polymer dust and molding instructions, it is likely that chair manufacturers will face the problem well familiar to RIAA and MPAA. Once chairs and other things become content, the prospect of rampant chair piracy turns from unimaginable into very real.

The conversion of merchandise from contained and scarce atoms into ubiquitous bits, the idea described by Nicholas Negroponte in Being Digital, will present marketers with another dilemma. Brands in their essence are meta-data that describe the ephemeral qualities of a physical product. Without these meta-data, the chair I am sitting on is just that, a chair. It’s black, has two adjustable arm-rests, it swivels, rotates and rolls when pushed. The Ikea label on it adds a data layer on the top of its intrinsic descriptors. Now it's a chair that has been created by a certain designer in Sweden, it has a name, and its perceived value will vary depending on whether the society has agreed that Ikea's furniture is stylish and hip or cheap and not very durable.


-- Institute for the Future, EurekAlert

Brain Scan Reads Intentions


Guardian writes: "A team of world-leading neuroscientists has developed a powerful technique that allows them to look deep inside a person's brain and read their intentions before they act. The team used high-resolution brain scans to identify patterns of activity before translating them into meaningful thoughts, revealing what a person planned to do in the near future. It is the first time scientists have succeeded in reading intentions in this way.

How does it work?
The computer learns unique patterns of brain activity or signatures that correspond to different thoughts. It then scans the brain to look for these signatures and predicts what the person is thinking.

What is next?
The researchers are honing the technique to distinguish between passing thoughts and genuine intentions."

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